

Alpha is a measure of how opaque the color is a high value means totally opaque, a low value means it’s transparent. The values are in the standard RGBA format, where the first number is the Red value, second is Green, third is Blue and the fourth is Alpha. In the xml file, the colors are specified thusly: The colors are specified in camouflages.xml, located in the game’s res folder (or, if mods are used, in res_mods .5.x.x). The pattern is the same but the colors are totally different. Obviously, the camouflage doesn’t look like that in-game. Here’s the texture for USN and Japanese Type 1 camouflage. As a tile, it repeats over and over, covering the whole ship. To edit camouflages.xml, I recommend using NotePad++, but even shitty ole’ notepad.exe will work.įor standard, non-ship specific camouflages (Type 1, Type 2, New Years, Halloween, etc.) the game takes a texture pattern and tiles it onto the ship model. res or you’ll break your shit and people will laugh at you. You will have to create those folders in res_mods. res_mods .5.2.0contentgameplaycommoncamouflagetextures folder. rescontentgameplaycommoncamouflagetextures and place it in the. That’s not the reason for this post, but if anyone is interested in how to do it, let me know and I’ll share my customized files.īefore you make any changes to your game files, copy the files in the directory. I wanted to re-enable the camouflage textures only for premium ships, while leaving the rest of the ships blank so my custom skins are visible.
